Thursday, 15 May 2014

My animations storyboard

Storyboard
  • 1.1. Long Shot - Protagonist 1 uses power
  • 1.2. Close Up - Protagonist 1 charging power
  • 1.3 Medium Shot - Protagonist 1 charging 
  • 1.4 Close up - Protagonist 2 charging power




  • 1.5. Close up - Protagonist 2 charging power
  • 1.6. Close Up - Protagonist 2 charging power
  • 1.7. Long Shot - Protagonist 2 charging power
  • 1.8. Extreme Close Up - Protagonist 2 eye reaction

  • 1.9. Long Shot -  Shot of the surrounding Environment
  • 2.0. Long Shot - Shot of the surrounding Environment 
  • 2.1. Long Shot -  Protagonist 1 charging
  • 2.2. Long Shot - Protagonist 2 charging


  • 2.3. Long Shot -  Protagonist 1 charging
  • 2.4. Long Shot - Protagonist 2 charging
  • 2.5. Mid Shot - Protagonist 1 charging
  • 2.6. Mid Shot - Protagonist 1 charging


  • 2.7. Mid Shot - Characters preparing to fight
  • 2.8. Mid Shot - Characters preparing to fight
  • 2.9. Mid Shot - Characters preparing to fight
  • 3.0. Mid Shot - Characters preparing to fight
  • 3.1. Mid Shot - Characters Charging 
  • 3.2. Mid Shot - flash of white
  • 3.3. Long Shot - Characters collide 
  • 3.4. Long Shot - Characters collide
  • 3.4. Long Shot - Characters collide 
  • 3.5. Long Shot - Characters collide
  • 3.5. Extreme Long Shot - Characters collide
  • 3.7. Long Shot - Characters collide



  • 3.8. Close Up - Protagonist 1 facial reaction 
  • 3.9. Extreme Close Up - Protagonist 1 facial reaction 
  • 4.0. Extreme Close Up - Protagonist 1 facial reaction 
  • 4.1. Extreme Close Up - Protagonist 1 facial reaction 



  • 4.2. Long Shot -  Shot of the surrounding Environment
  • 4.3. Long Shot - Shot of the surrounding Environment 
  • 4.4. Extreme Long Shot - Shot of the surrounding Environment
  • 4.5. Long Shot - Shot of the surrounding Environment


  • 4.6. Long Shot - Shot of the surrounding Environment
  • 4.7. Long Shot - Shot of the surrounding Environment
  • 4.8. Long Shot - Shot of the surrounding Environment
  • 4.9. Long Shot - Shot of the surrounding Environment


  • 5.0. Long Shot - Friend Coming to the rescue  
  • 5.1. Extreme Long Shot - Friend Coming to the rescue
  • 5.2. Long Shot - Friend Coming to the rescue  
  • 5.3. Extreme Long Shot - Friend Coming to the rescue 


  • 5.4. Extreme Long Shot - Shot of the surrounding Environment
  • 5.5. Long Shot - Shot of the surrounding Environment
  • 5.6. Extreme Long Shot - Friend coming to the rescue
  • 5.7. Extreme Long Shot - Friend coming to the rescue


  • 5.8. Long Shot - Environment Breaking 
  • 5.9. Long Shot - Environment Breaking
  • 6.0. Long Shot - Environment Breaking 
  • 6.1. Long Shot - Environment Breaking



  • 6.2. Long Shot - Environment Breaking 
  • 6.3. Long Shot - Environment Breaking
  • 6.4. Long Shot - Environment Breaking 
  • 6.5. Long Shot - Environment Breaking


  • 6.6. Long Shot - Environment Breaking 
  • 6.7. Long Shot - Environment Breaking
  • 6.8. Long Shot - Environment Breaking 
  • 6.9. Long Shot - Environment Breaking


  • 7.0. Long Shot - Environment Breaking 
  • 7.1. Long Shot - Environment Breaking
  • 7.2. Long Shot - Aura ball changing 

Friday, 2 May 2014

Flash

Today we went on Flash and I created this man jumping through a portal.


1. First I Insert blank key frames
2. I imported the pictures into Flash and put them into separate frames.
3. Each picture represents a different step of the character jumping. If you put the character in the same positon then adjust them, it creates the illusion of a man jumping. 
4. I added an oval shape in-between the motion of the character jumping to create the illusion of a man jumping through a portal. 
5. Finally I added blank keyframes to extend the length of my man jumping.

The second animation I created was Diglett. I did a similar process to what I did with Portal Man apart from this time I followed a tutorial I got off Youtube. I did the same steps as before but this time I created my own background, character and made him bounce up and down. This creates the illusion of Wack the Mole (game).