Wednesday, 9 July 2014
Process of Animation
For me and Matthew's animation we had decided to go with Rotoscoping. Firstly to do this we had to decide what video footage we would like to draw over. Me and Matthew decided to do a tribute to a program we both enjoy and change the animation type and features to our liking. We did this by selecting the footage we wanted to Rotoscope from Youtube and importing it into Photoshop. Once the the video was imported into Photoshop we broke the video down into 24 frames per second. Once the clip was broken down we got 150 frames to draw. Me and Matthew divided the workload equally and have done 75 frames each. Once we got the frames we needed to draw, we changed the colours to our liking and had are way with it. Once we completed the frames we shall export it and import it into Premier. Once in Premier we shall speed up the animation and create an opening plus end credits.
Monday, 7 July 2014
Where I am at the moment for animation
We have finished the animation, but need to export it as a movie. We will change the speed to make the animation look good first.
Tuesday, 24 June 2014
Progress So Far
Left: screen shot of the making of one of the frames: in this frame the attacks are clashing are is the birth of an explosion before the mysterious black ball appears
Above: one of the frames of a close up on the characters eye
the animation is going well so far. with most of the frames done i can be done with in the week and start piecing my half of the animation together
Monday, 9 June 2014
Thursday, 15 May 2014
My animations storyboard
Storyboard
- 1.1. Long Shot - Protagonist 1 uses power
- 1.2. Close Up - Protagonist 1 charging power
- 1.3 Medium Shot - Protagonist 1 charging
- 1.4 Close up - Protagonist 2 charging power
- 1.5. Close up - Protagonist 2 charging power
- 1.6. Close Up - Protagonist 2 charging power
- 1.7. Long Shot - Protagonist 2 charging power
- 1.8. Extreme Close Up - Protagonist 2 eye reaction
- 1.9. Long Shot - Shot of the surrounding Environment
- 2.0. Long Shot - Shot of the surrounding Environment
- 2.1. Long Shot - Protagonist 1 charging
- 2.2. Long Shot - Protagonist 2 charging
- 2.3. Long Shot - Protagonist 1 charging
- 2.4. Long Shot - Protagonist 2 charging
- 2.5. Mid Shot - Protagonist 1 charging
- 2.6. Mid Shot - Protagonist 1 charging
- 2.7. Mid Shot - Characters preparing to fight
- 2.8. Mid Shot - Characters preparing to fight
- 2.9. Mid Shot - Characters preparing to fight
- 3.0. Mid Shot - Characters preparing to fight
- 3.1. Mid Shot - Characters Charging
- 3.2. Mid Shot - flash of white
- 3.3. Long Shot - Characters collide
- 3.4. Long Shot - Characters collide
- 3.4. Long Shot - Characters collide
- 3.5. Long Shot - Characters collide
- 3.5. Extreme Long Shot - Characters collide
- 3.7. Long Shot - Characters collide
- 3.8. Close Up - Protagonist 1 facial reaction
- 3.9. Extreme Close Up - Protagonist 1 facial reaction
- 4.0. Extreme Close Up - Protagonist 1 facial reaction
- 4.1. Extreme Close Up - Protagonist 1 facial reaction
- 4.2. Long Shot - Shot of the surrounding Environment
- 4.3. Long Shot - Shot of the surrounding Environment
- 4.4. Extreme Long Shot - Shot of the surrounding Environment
- 4.5. Long Shot - Shot of the surrounding Environment
- 4.6. Long Shot - Shot of the surrounding Environment
- 4.7. Long Shot - Shot of the surrounding Environment
- 4.8. Long Shot - Shot of the surrounding Environment
- 4.9. Long Shot - Shot of the surrounding Environment
- 5.0. Long Shot - Friend Coming to the rescue
- 5.1. Extreme Long Shot - Friend Coming to the rescue
- 5.2. Long Shot - Friend Coming to the rescue
- 5.3. Extreme Long Shot - Friend Coming to the rescue
- 5.4. Extreme Long Shot - Shot of the surrounding Environment
- 5.5. Long Shot - Shot of the surrounding Environment
- 5.6. Extreme Long Shot - Friend coming to the rescue
- 5.7. Extreme Long Shot - Friend coming to the rescue
- 5.8. Long Shot - Environment Breaking
- 5.9. Long Shot - Environment Breaking
- 6.0. Long Shot - Environment Breaking
- 6.1. Long Shot - Environment Breaking
- 6.2. Long Shot - Environment Breaking
- 6.3. Long Shot - Environment Breaking
- 6.4. Long Shot - Environment Breaking
- 6.5. Long Shot - Environment Breaking
- 6.6. Long Shot - Environment Breaking
- 6.7. Long Shot - Environment Breaking
- 6.8. Long Shot - Environment Breaking
- 6.9. Long Shot - Environment Breaking
- 7.0. Long Shot - Environment Breaking
- 7.1. Long Shot - Environment Breaking
- 7.2. Long Shot - Aura ball changing
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